Town Construction Project:
Step 1: Your group needs to plan first, then construct after planning.
Step 2: Every group member must build his/her own house. Make sure your "family home" is included in the town plan.
Step 3: Decide as a group what scale will be used in constructing your buildings.
Step 4: Members of one group may not communicate with members of other groups.
Step 2: Every group member must build his/her own house. Make sure your "family home" is included in the town plan.
Step 3: Decide as a group what scale will be used in constructing your buildings.
Step 4: Members of one group may not communicate with members of other groups.
Buildings/Areas You Might Need For Your Town
- Grist Mill (turns grain into flour for baking)
- Lumber Mill (turns trees into boards for building)
- Blacksmith Shop
- Barber Shop
- Tavern
- Meeting House (could be used for school during the day, for town meetings in the evening, and as a church on Sunday)
- Shops (for shoes, clothing, tools, food, candles, paper, etc.)
- Area for Crops
- Pasture for Livestock
- A Village Green (a central open grassy area for the community to meet)
- A Graveyard
- Ox Carts
- Fences
- Ponds/Creeks/Rivers
- Grist Mill (turns grain into flour for baking)
- Lumber Mill (turns trees into boards for building)
- Blacksmith Shop
- Barber Shop
- Tavern
- Meeting House (could be used for school during the day, for town meetings in the evening, and as a church on Sunday)
- Shops (for shoes, clothing, tools, food, candles, paper, etc.)
- Area for Crops
- Pasture for Livestock
- A Village Green (a central open grassy area for the community to meet)
- A Graveyard
- Ox Carts
- Fences
- Ponds/Creeks/Rivers
Links
Colonial Settlement Simulation
13 Colonies
Colonial Homes
Places & Buildings in a Town
Trades & Occupations
13 Colonies
Colonial Homes
Places & Buildings in a Town
Trades & Occupations